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GentleSpook

18
Posts
6
Following
A member registered Nov 28, 2017

Recent community posts

Hey, is the full game still being developed? I've played through this to completion and it was incredible. You know your way around game design and it shows, and I'd absolutely love to see a full product with more exhibits going all the way to 6 AM. Literally my only complaint is that the flashlight is virtually useless. Otherwise the game's seriously incredible.

What on earth did I just experience?

I'll tell you what. An amazing cart racing experience!

This one's really cool. The idea of playing the game inside the game and it invading "real life" is nothing new, but the execution was incredible, the spooks were well done, and maybe it's just me but it feels like there might be some lore there that a smarter man than myself could put together. Great job, Hengikken.

Don't ask me how I got here, but I did and I'm glad I did. This game's awesome despite being completely unstable, untested, and possibly not even possible to beat. I don't know why, but I like it.

This game's amazing. While I don't want to spoil much, but the story, the atmosphere, the dialogue, it kept me invested until the very end. I can't wait for more.

Honestly, this one's a little too slow It's not bad, but nothing really happens.

I'm a sucker for score-based horror games. This is pretty fun, though I did find a glitch because of course I did.

Great game, but I have one complaint:
Why does it have to be so gosh-darn short?

Pretty good. It's light on the scares and rather slow, but it's a nice experience nonetheless. I like the added detail of the sign turning gold after getting the 3 main endings.

Important little bug report here: on my second attempt the second boss lost his rocks and the ability to attack, as well as seemingly the ability to die.

This game was a lot sillier than it was intended to be I think. Still, not bad, just needs a boost to scariness.

I like the concept and it's pretty fun, but Peach absolutely needs to be detectable in some way. The soft wooshing doesn't cut it.

If I missed any secrets please do let me know. I feel like there's got to be a way to open those doors, but maybe that's just not implemented yet.

I honestly have no clue what to make of this. It is actually a box moving simulator. Not bad, though it is a little slow. The idea of turning mundane things into horror is a pretty fun one.

I can't stress enough how phenomenal this game is. The mechanics, the graphics, the aesthetic, the creature design... All it's missing is a little radio in the boat to keep the player entertained while they sail to the next location. Do that, fix the minor issues like how you can't really tell how far away your spear is, how the boat doesn't seem to want to let you take control sometimes, or how the boat speeds off in whichever direction you were accelerating last if you don't let it come to a complete stop first and you've got yourself some gold. 

This developer's got some good games. It's a shame my recording of Leave Me Alone failed, but this one's pretty good too. Does lack the same sort of tension building.

Short was definitely right, but pretty good. I don't know why we should trust them though.

I might have been too tired for this game, but that's fine. Just ended up being a relaxing experience.

The game's janky as all frick with only and purely cheap jumpscares, but even with all of that it's still pretty alright. My biggest gripe would probably be all of the waiting and uncertainty about what I'm supposed to do next.